![]() ![]() ![]() Units that spawn things on death won't spawn if the unit wasn't fully constructed.Fix a bug where the remains of Logistical Command Stations were still granting vision.Fix a bug where the popping the nanocaust beacon could kill your flagships.Version 1.332 The Extragalactic War Nears Thanks to Astilious, NRSirLimbo, Sigma7 and others for reporting.Fix a bug where hovering over unit remains could throw a harmless but annoying error.This prevents hunter fleet units from getting stuck on planets with cloaked mines.The hunter fleet is now allowed to forcibly decloak its enemies, since the force-decloak flag is now cleared by units leaving their current planet.It was the only turret to have that style of design, we think. The ambush turret no longer has a base that makes it look like it should be standing on something.30.4.6 Completely Revised Way Of Seeding Guard Posts and Command StationsĪI War 2: Building Multiplayer What was this phase all about?Īfter lots of feedback, we were ready to take it to the next level! Major new functionality and improvements across the board were added to make games more interesting than ever, and under the hood we were building toward multiplayer, the first expansion (released at the end of this phase), and an unexpected ton of AI improvements.30.4.5 AI Reinforcement Budget Caps And So Much More.30.4.3 Attack Ranges And The Small World Problem.30.4.1 Ship Cap Calculation Refinements.30.1 Optional Advanced: Massively Parallel Faction Processing.30 BETA Version 1.1 So Much Stuff We Can't Even, But More Is Still Coming.29.1 Fireteam and Minor Faction changes.29 BETA Version 1.101 Ship Cap Reversions.28 BETA Version 1.102 Fireteam Refinements.27 BETA Version 1.103 Tooltip Sweet Brevity.26 BETA Version 1.104 The Speed We Need.25.3.1 Planet Mark Level Assignment Rework.23 Version 1.303 AI Hunter Fireteams For All.22 Version 1.304 So You Like Combat Engineers?.21.3 Performance Hunting And Open-Sourcing.14 Version 1.320 Intelligence Intensifies.13 Version 1.321 Enjoy Your Break, Voice Lady.12.1.1 Ability To See And Alter LODs In-Game.11 BETA 1.324 Forcefield Beautification.7 BETA 1.330 Extragalactic War First Steps.6 BETA Version 1.331 Macrophage Intelligence.5 Version 1.332 The Extragalactic War Nears.This functionality can either be used for component exchange, replacement or restocking (rockets) or to scavenge other ships.īuilding, implementing, and balancing RSI's planetary rover, the Lynx, as a game-ready vehicle. Making use of the comm-array as well as AI nav-mesh, this mission type will create PVP encounters where players will need to fight for control over terminals for a chance at big credit payouts.Īllowing tractor beam to detach and attach items from ship itemPorts. These brokers charge a fee for their services so this will require some buy-in, but the contractors are free to keep any salvaged material for resale.Īdding a new mission type to the Ghost Hollow point of interest in the Stanton system. With more civilian access to salvage ships, contract brokers are offering salvage jobs for derelicts around Lagrange Points around Stanton. This update focuses on the experience in Area 18 and Baijini Point." "An initiative for improving the initial (first 30 minutes) gameplay experience, which will help players understand the context of the world and introduce them to some of Star Citizen's basic features. "Reworking the Lorville skyline to better fit the scale of the city and its distinctive buildings." ![]()
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